7th Week


(October 24 - 30)

    • Designed UI/UX elements to ensure smooth navigation and immersion:
      • Prototyped HUD for health, buffs, and mana/energy.
      • Created simple menus for inventory and settings.
    • Blocked out levels:
      • Defined paths, platform placements, and interactions for the first levels.
    • Added combat animations:
      • Two distinct attack stances: melee and ranged.

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